Do I Have to Go Through Costlemark Tower Again to Do the Jabberwock Hunt
Concluding Fantasy 15 is filled with awesome dungeons that will push Noctis and friends to their very limits. This Concluding Fantasy fifteen Dungeon Guide – Costlemark Tower focuses on the Costlemark Tower that features level 50+ enemies and the chance at nabbing yourself and awesome Regal Arms weapon. Completing Costlemark Belfry is one of the requirements to obtain the special fundamental that opens the special locked doors in all dungeons.
Where Is The Costlemark Belfry Dungeon
How To Get Inside Costlemark Tower Dungeon
The Costlemark Tower dungeon appears impenetrable from the outside during well-nigh times of the day. Equally the dungeon is inhabited past exclusively by demons, the entrance only becomes visible at dark. Simply return at nighttime and you'll come across the stairs accept extended and the route through the entrance is now open. Make sure to walk over the strange object on the floor to trigger something later.
Costlemark Tower Dungeon Guide – Requirements
Costlemark Tower is one of the toughest dungeons in the game so make sure y'all come prepared for a fight.
- Minimum level l+ (college the better)
- 4-5x Magic Flasks filled with all elements. Bring actress Burn if you have a choice, save a Blizzard for the dominate.
- Tons of healing items
- Power to cure or be allowed to petrify (dominate battle)
Costlemark Tower Dungeon Guide – Monsters
Costlemark Tower is dwelling to a diverseness of incredibly powerful enemies, most of which are demons. Some don't accept an exact weakness but in the list below containing all of the enemies we encountered, we've listed elements that they are non resistant too. For magic, y'all should typically be hitting 9999 at the moment anyway so a straight weakness isn't always necessary.
Gelatin (Level 35)
Weaknesses: Royal Arms, Lightning
Galvanade (Level 54)
Weaknesses: Royal Arms, Guns, Car Weapons, Blizzard
Notes: If you take too long to impale these they summon lots of Thunder Bombs. Dawn Hammer works to have them down quick.
Thunder Bomb (Level 38)
Weaknesses: Swords
Ereshkigal (Level 39)
Weaknesses: Fire, Regal Artillery, Swords
Yojimbo (Level 45)
Weaknesses: Thunder
Bussemand (Level 34)
Weaknesses: Great Swords & Machinery
Red Giant (Level 42)
Weaknesses: N/A
Costlemark Belfry Dungeon Guide – How To Become To The Dominate
Once you reach the large, open space room with the squares on the floor. Practise not activate the red switch, it volition return you to the start. In the North East corner of the room inspect the glowing square on the floor to transport down to the room with the Red Giant. There'southward a minor hole you tin crawl through here to become to the special door, but y'all cannot unlock that until the end of the game. Take the cube in the middle of the room support.
The next set of cubes is a puzzle. If you go in the wrong management you will return to the Iron Behemothic room and face 2x Atomic number 26 Giants and so 3x Iron Giants and a Nagarani, a nearly impossible fight at level l. This is a actually strange puzzle. I played through information technology several times and information technology felt different every time.
When you get back up take the North Westward most foursquare, if information technology'due south not available you may have to go South East once more only it should be at that place. Accept it down 2 levels. Once downwards, don't go downward once again. Take the Westward cube. Kill the imps that spawn and then head Southward, kill the Bussemands and have the Due south East wall where they spawned. So South and kill the Gelatins, then Southward again and kill the Bussemands, South again. Kill the Gelatins and Galvanade and then East. Then click the one on the floor to go upward. Impale Yojimbo.
Take the cube under Yojimbo and go back upwards. Impale the Imps and so take the Due east wall. Take downward the Imps and the Galvanade and then the Southern flooring, take it down twice. When y'all hit the floor take the Eastern wall, you'll meet a circumvolve symbol on the floor. Kill the Bussemands and then take the flooring down to go up. Follow the single path to Yojimbo with more than Galvanade. Use the Due south wall, and then E.
Drop downward to kill the Gelatin. Progress, kill the Bussemands. Keep through to the boss.
Costlemark Tower Dungeon Guide – Boss Battles
Jabberwock (Level 58)
Weaknesses: Blizzard
This is actually a straight forward fight. Keep your distance and unload with Techniques and Blizzard spells. He does take an AoE Petrify that is nearly impossible to dodge so bring items with amnesty if possible.
Costlemark Tower Dungeon Guide – Loot
At that place's some decent boodle in Costlemark, including two weapons that do increased damage to daemons and a Royal Arm, the Sword of the Tall – dropped by the dominate.
- Radiant Lance (On the flooring in the second room past the Gelatin)
- Thieves' Way II (In the room with the Ereshkigal. Don't cross the pipe, cross the ledge the reverse side)
- The Good Chamberlain (Drop downward from the Thieves Way II detail and go through the large door on that level)
- Platinum Bangle
- Moogle Charm (Inside a room with a thunder node, the 2nd one)
- Black Choker
- Orichalcum (Cantankerous over the beam nearly the showtime and bank check the top of the spiral)
- Sword of the Tall Royal Arm
- Requirement to obtain the Dungeon Seal Primal that opens doors hidden in dungeons
Source: https://www.gamersheroes.com/game-guides/final-fantasy-15-dungeon-guide-castlemark-tower/
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